![multi theft auto camera object id multi theft auto camera object id](http://community.multitheftauto.com/images/gallery/heroinventory/9842.png)
The last cp blip/marker shows as a normal finish icon, as it should be.ħ. If map has corona checkpoints, ghost cp markers will also be coronas, etc.Ħ. Ghost checkpoint markers have the arrow inside of them that points to the next marker.ĥ. I added radar blips to the above mentioned ghost checkpoint markers.Ĥ. I added ghost info at the bottom center of the screen which shows the ghost name (color coded) as well as the ghost's current checkpoint.ģ. I made race checkpoint markers show infront of the ghost just like it is in normal spectating.Ģ.
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That's all, stay tuned and feel free to ask questions if you have any.įixed bug #2 and also added new features as follows:ġ. It's a very insignificant bug and I'm not thinking of fixing it, atleast at this point. If you only press Q, E or Q+E it works perfect though. If you move your mouse and then press Q, E or Q+E, when you release whichever combination you've pressed the camera will not go back to the car's rear immediatly like it is in normal spectating but will have a delay of 1500ms (1.5seconds).
![multi theft auto camera object id multi theft auto camera object id](https://cdn.cloudflare.steamstatic.com/steam/apps/271590/capsule_616x353.jpg)
When you minimize your game and maximize it again the camera is moved and most times shows the ghost car from underneath it, also being underneath the GTA textures.ģ. This means that while on a straight road it will look perfect, but if the vehicle goes up or down a hill the camera does not go up or down with it and most times you either see the car's roof or below the GTA textures depending if it's going down or uphill.Ģ. The camera never changes it's Z position. It works only when there is nothing from the things I mentioned on your screen.ġ.
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When you have a cursor on the screen, a chatbox is open (doesn't matter if it's main, team or admin chat), the console (F8) is open, you're in the main menu (ESC) or the download dialog is shown - the camera won't move around the ghost. You can press Q to look to the left side of the vehicle, E to look to the right side of it and both Q+E - to look at it's front.just like in normal spectatingĥ. If you've moved the camera and don't move your mouse for 1500ms (1.5seconds) the camera goes back to the vehicle's rear. Camera can be moved freely around the vehicle just like in normal spectating.ģ. Since pretty much everybody who I asked said that #4 is the best I'll release only one version of the resource (it's not ready yet, hold your horses) with camera #4.Ģ.